The curse of chocoland

In my first Semester at the Stuttgart Media university I took part in a game projekt. As member of the art team I was highly responsible for the concept art, but also involved in texturing assets. Furthermore I helped building the GUI by designing icons for items, skill trees and the main navigation.

 

"The Curse of Chocoland" is a 3D third person Action RPG with a lot of Hack and Slash elements. The player takes the role of an adventurer that has to free the world from an evil that threatens to devour the world. Therefore the player explores a vast world and helps NPCs with their quests. During his journey he aquires better equipment and weapons. He also is able to choose a class which determines the skills that the character has. This class can be reselected during the game at all times. The adventure begins in a peaceful starting area but the longer the journey goes the more destroyed and eaten the world appears.

Concept Art

My main task was to produce a lot of concept art. Beside a mood scetch of the overall look and feel of the environment I did a lot of weapon designs as well as light, medium and heavy armour for the different classes. Furthermore I scetched some nice little NPCs roaming around in chocoland.


Texturing

I started texturing the assets and creatures in mudbox. Afterwards I refined everything in Photoshop. Beside various items and animals I also did some seamless ground textures. Furthermore I painted the  skyboxes: one with nice and fluffy cotton candy clouds for the village, and another one for the dark and spooky swamp.


Interfacedesign

We designed four different classes, each with an individual skill-tree: mage, rogue, priest and warrior. That required a lot of icons for all the abilities that the main character is able to learn. On the left you can see all available icons for the fire, ice or earth mage. 

 

In addition I also created icons for all weapons, based on my concept art and the buttons of the main menu, like "Play" or "Home".